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Vale of Nightmares |
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Abilities: |
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Using a Stone of Skybreak will cause the sky to explode
in a flurry of lightning. |
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Controlling Djedkare's Hand gives all allies' units the
Forked Lightning ability. |
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Entangling Roots disables one target at a time. At least
until the hero reaches level 4 in the skill. Then the same ability affects
all the units around the target as well. |
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Environment: |
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The dreams are spawned as if they were neurotransmitters
from the dendrites of a giant neuron. Yet they come together to fight instead
of passing on a message. |
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The trees in the vale start out all identical, but as time
goes on they twist into strange new shapes. |
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A sea of rage sits at the top of the Vale, always seeking
to burst forth and drown the rest of the Vale in blood. |
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Gameplay: |
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There are 3 distinct battle areas, each has enemies flowing
in from both sides and towers to keep the battle in place. Even a single
hero can sway the tide of the battle so that the other side starts losing
towers. |
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The game always moves toward an end. Individually towers
are easy to kill, and heroes are well rewarded for killing them. Every
push forward will cause the enemy to permanently lose towers, eventually
leaving them defenseless. |
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The units spawned are decided randomly at the start of each
game, so each game is different. Heroes can even get in on the action themselves
by creating their own circles that constantly spawn units. |